Chapter 14

Carrots and Sticks work when

Given: Baseline rewards are adequate and fair

External rewards can work:

Is the task at hand a routine/dull tasks

  Rewards can boost performance

Increase the task fun, variety, help master other skills (make work play)

Party, gifts, small incentive per task

Deep thinking is not needed, does not inspire passion

  Offer a rational “why the task is necessary”

  Acknowledge the task is boring

  Allow tasks to complete they own way, autonomy over control

For creative tasks: stick with Deeper motivation: Autonomy, Mastery, Purpose


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