Carrots and Sticks work when
Given: Baseline rewards are adequate and fair
External rewards can work:
Is the task at hand a routine/dull tasks
Rewards can boost performance
Increase the task fun, variety, help master other skills (make work play)
Party, gifts, small incentive per task
Deep thinking is not needed, does not inspire passion
Offer a rational “why the task is necessary”
Acknowledge the task is boring
Allow tasks to complete they own way, autonomy over control
For creative tasks: stick with Deeper motivation: Autonomy, Mastery, Purpose
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