Team
3.0 assumes
Type I people: Accountable people want autonomy
Controlled people given autonomy will struggle
Course of human being history people wanted to freedom
Mastery:
Control leads to Compliance (Carrots and Sticks) Physical Survival but Not Self fulfilment
Autonomy leads to engagement
Compliance might get you through the day but engagement will get you through the night
Engagement leads to Mastery
50% of the US work force is not engaged and 20% is disengaged cost: 300 billion Dollars
Desire to get better and better at something
Flow
There has got to be a better way to live – Chichenmehai got into a lot of reading then into psychology
Got into study of creativity which got him into play
Play means people enjoyed autotelic – doing it is its own reward
Flow – Feedback is immediate, people live in the moment forgetting everything
In Flow goals are clear
Climb the mountain, mould the clay
Feedback is immediate
Mountain top either gets closer or farther, pot comes smooth or uneven
Challenge was not too easy or too difficult
They were autonomous but also engaged
Reaching flow as life ethic
Eye on object attitude, the Mastery as a cook, surgeon was the way to live
Failure pushes you to next level-flow game
Goldilocks principle or tasks: challenges that are not too hard and not to easy, not overly Difficult or not overly easy
One source of frustration. Is a Miss match between what people can do and what people must do
When what they must do
exceeds Their capability this leads to anxiety
Falls short of their capability this leads to boredom
When the match is just Right the Result can be glorious – Being in the Zone
When it’s just right-you are working between Order and Disorder, Between accident and discipline
Turn work into play
Mastery laws
Flow is essential
But Flow doesn’t guarantee Mastery
Mastery is a mindset
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