People have to earn a living – base line
Tom Sawer effect:
Work – obliged
Play – non obliged
Contingent rewards – If this then Rewards Convert play into work
Give up autonomy they are no longer in control
Tangible rewards hold negative effect on intrinsic motivation
If extrinsic financial rewards are used you have to pay a Meaningful amount? No?
Creativity: also goes down with extrinsic rewards
Self Rewards: Flexibility inventiveness conceptual understanding
Drive to do Interesting challenging absorbing work is the reward in itself
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- They can extinguish intrinsic motivation
- They can diminish performance
- Crush Creativity
- Crowd out good behaviour
- Can encourage cheating, shortcuts and unethical behaviour
- Can become addictive
- Can foster short term thinking
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Blood has to be paid?
Didn’t work
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Goals for Mastery are effective
External Set Goals are not
Goals makes focus narrow, not ideal
Goals may cause systematic problems due to unethical behaviour, increased risk taking, decreased cooperation, decreased intrinsic motivation, use care
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Reward is the activity itself
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Punishment helps?
Teacher example: come late teachers will have to stay late : moral obligation as care givers to their sons and daughters
Come late and pay fine : purely transactional meant you can buy more time.
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Incentives give a surge and then goes down and then you need increased doses
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Principle agent theory
Principle Motivator
Agent Motivatee balances his own interest with principles was offering
Offering a reward make the task is undesirable
Offer too small of a reward, agent won’t comply,
If the offer was enticing enough to do it for the first time, principle is domed to give it a second time, You cannot expect them to do it for free every
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FMRI
(Rewards activate risk taking: casino)
Delights
Disipates
Demands another dose
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So focused on the price, more than a solution
Rewards can limit breadth of thinking, especially if then ones are contingent if then ones then it can also reduce the depth of the thinking: focus on what is immediately before, effects long term performance
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Short term gain behaviour: unethical behaviour and addicts
Cheaters want quick win regardless of lasting consequences
Addicts want a quick fix regardless of the eventual harm
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Company goals:
Less research and development, gain of short term reward, myopic but long term loss
Eg: Housing Bubble
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Mastery is a good goal
Meaningful achievement cannot be incentivised
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