Chapter 24

Team

3.0 assumes

Type I people: Accountable people want autonomy

Controlled people given autonomy will struggle

Course of human being history people wanted to freedom

Mastery:

Control leads to Compliance (Carrots and Sticks) Physical Survival but Not Self fulfilment

Autonomy leads to engagement

Compliance might get you through the day but engagement will get you through the night

Engagement leads to Mastery

50% of the US work force is not engaged and 20% is disengaged cost: 300 billion Dollars

Desire to get better and better at something

Flow

There has got to be a better way to live – Chichenmehai got into a lot of reading then into psychology

Got into study of creativity which got him into play

Play means people enjoyed autotelic – doing it is its own reward

Flow – Feedback is immediate, people live in the moment forgetting everything

In Flow goals are clear

Climb the mountain, mould the clay

Feedback is immediate

Mountain top either gets closer or farther, pot comes smooth or uneven

Challenge was not too easy or too difficult

They were autonomous but also engaged

Reaching flow as life ethic

Eye on object attitude, the Mastery as a cook, surgeon was the way to live

Failure pushes you to next level-flow game

Goldilocks principle or tasks: challenges that are not too hard and not to easy, not overly Difficult or not overly easy

One source of frustration. Is a Miss match between what people can do and what people must do

When what they must do

exceeds Their capability this leads to anxiety

Falls short of their capability this leads to boredom

When the match is just Right the Result can be glorious – Being in the Zone

When it’s just right-you are working between Order and Disorder, Between accident and discipline

Turn work into play

Mastery laws

Flow is essential

But Flow doesn’t guarantee Mastery

Mastery is a mindset


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